bigol83
bigol83
These are several gsdumps from MGS3 intro first few minutes at default settings showing graphic glitches in Hardware rendering, even at native resolution. [Metal Gear Solid 3 - Snake Eater_SLES-82024_20230513010045.gs.zip](https://github.com/PCSX2/pcsx2/files/11468273/Metal.Gear.Solid.3.-.Snake.Eater_SLES-82024_20230513010045.gs.zip)...
Yesterday i tested this Pr, it fixed this issue. Now that it is merged the game crashes again. Removed all caches, reset to default configuration, still crashes.
It is weird how this PR https://github.com/RPCS3/rpcs3/pull/15333 fixed this issue but when it was merged it reappeared.
If you want to go ingame you can only use Interpreter PPU decoder.
Top is PR, bottom is Master in MGS4  Final Fantasy XIII with Interpreter, the only way to make it boot, crashes with this log in PR ``` F {SPU...
I checked Red Dead Redemption too and it's 2-5 fps slower on average compared to Master. This is consistent, even after shaders compiled.
Same here with Red Dead Redemption, performance looks the same as yesterday but it also hangs many times before going to main menu with Mega SPU. It just shows a...
Still the same performance (quite a bit lower compared to Master) and still the same black screen hangs before reaching the main menu in Red Dead Redemption. I would say...
I'm sorry to report that wih latest commit Red Dead Redemption still hangs before reaching main menu. Now it seems it happens even more frequently. I'm using Mega. No performance...
> @bigol83 Hi, are you using RSX Atomic Fifo setting? Also can you upload log? Yes, i'm using RSX Atomic Fifo. Here is the log [RPCS3.log.gz](https://github.com/RPCS3/rpcs3/files/15099007/RPCS3.log.gz)