bigol83

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Retested with latest updates and now there are some more speed improvements (1-2 fps), NFSU 2 demo in Burnout 3 has no more flickering, doesn't crash the emulator anymore, but...

Latest commits fixed the green flashing box in NFSU 2 demo in Burnout 3. Nice.

It doesn't happen to me checking that gsdump with latest nightly 1.7.4500 and Nvidia drivers 531.61 ![tc2](https://github.com/PCSX2/pcsx2/assets/38129260/5824f63e-9e38-4466-8b29-0df76a328867)

Tested with Dragon Quest VIII that showed quite an uneven framepacing. Master ![Screenshot 2023-05-06 12-54-52](https://user-images.githubusercontent.com/38129260/236620593-0e39cbfa-68d1-4541-9569-0f4db5c10eef.png) PR ![Screenshot 2023-05-06 13-05-35](https://user-images.githubusercontent.com/38129260/236620594-521f6aaf-79be-4454-9cf5-704b751cdc43.png)

With gsdump played on 1.7.4970 it appears to be fixed.

Anyone else can test and see if it's some issue with my configuration or it's a real regression?

I tested MGS3 on a widescreen LCD with ps2 hardware and the rainbow line is there, so it's not an issue with the emulator, it's the way the game is...

Still the same issue. Tried with every single advanced setting in EE and VU, it always has this issue. Tested with master 1.7.5460.

This one should work for FF X PAL UK [final-fantasy-x.10053.zip](https://github.com/PCSX2/pcsx2/files/13938205/final-fantasy-x.10053.zip) Use the teleport sphere to Omega Ruins, put a no Encounter armor, and reach the elevator. That's how i tested...

I didn't know you already played it. 😜