Zeke Foppa
Zeke Foppa
The server needs to send terrain updates to clients (e.g. for https://github.com/bfops/playform/issues/124 and https://github.com/bfops/playform/issues/67), so each terrain block should have a record of which clients hold it. We also need...
`Aabb3`s with zero as any of their dimensions don't collide with other objects in the octree, since we use strict bounds checking to avoid the case where two adjacent but...
This is being done on the [server branch](https://github.com/bfops/playform/tree/server). - [x] Client and server separation - [x] Client/server threads (452d77d2b3fe91a9081dde6dcc3bea1d7f81b7d5, c09d0091db3592898c78e64106a00dda380fc7dd) - [x] Client/server/common crates (01263feecb43048146b0747b38c048c5d663c892) - [x] Client/server executables (adb2d5ef3d6b3b1a4d8112e885d19d973190f6e4)...
It needs to be easier to create uniformly-sized blocks of text that conform to size constraints. @cgaebel
Make the mob a real _something_. Let's at least give it a texture. A mesh would be cool too.
Add some option to prioritize OpenGL error checking over performance. It would help with issues like https://github.com/bfops/playform/issues/85#issuecomment-66612508.
we shouldn't necessarily marry ourselves to this if it severely restricts what we can do, but we should try to be compatible and be willing to invest cleverness into staying...