Zeke Foppa

Results 153 issues of Zeke Foppa

http://docs.travis-ci.com/user/migrating-from-legacy/

internal
small

One approach used near the top-level of client and server is to iterate through a closure until it returns "yes I'm done do the next thing", e.g. fetching network input....

internal

Trees should place almost instantaneously

When a user clicks, the raycast treats non-empty voxels as entirely solid. We should really be doing a cleverer intersection against the mesh.

Playform has gotten noticeably laggy. Improve the terrain gen speed, framerate, and load speed.

Switch over the graphics stuff to use Glium. It's not likely to be a bottleneck.

internal

E.g. dual marching cubes, which seems to generate fewer polys for the same space. https://swiftcoder.wordpress.com/planets/isosurface-extraction/

[These](http://procworld.blogspot.ca/search/label/Tree) are super useful. - [x] Basic trees (d47514bbe5c425a46b0e693971d95a109bf177d4) - [x] Branches (ecdbf6b9939c26761ea3f1d7e553723f74b3426a) - [x] Better leaves (even several smaller spheres would be fine for now) (ecdbf6b9939c26761ea3f1d7e553723f74b3426a) - [x] A...

aesthetic

First off, we just want to apply a texture in a seamless way to the extracted mesh ([this](http://procworld.blogspot.ca/2013/01/introduction-to-wang-tiles.html) is a good read). Next, we want to be able to UV...

functionality
aesthetic

When a client disconnects, remove the corresponding player.

functionality