Zeke Foppa
Zeke Foppa
http://docs.travis-ci.com/user/migrating-from-legacy/
One approach used near the top-level of client and server is to iterate through a closure until it returns "yes I'm done do the next thing", e.g. fetching network input....
Trees should place almost instantaneously
When a user clicks, the raycast treats non-empty voxels as entirely solid. We should really be doing a cleverer intersection against the mesh.
Playform has gotten noticeably laggy. Improve the terrain gen speed, framerate, and load speed.
E.g. dual marching cubes, which seems to generate fewer polys for the same space. https://swiftcoder.wordpress.com/planets/isosurface-extraction/
[These](http://procworld.blogspot.ca/search/label/Tree) are super useful. - [x] Basic trees (d47514bbe5c425a46b0e693971d95a109bf177d4) - [x] Branches (ecdbf6b9939c26761ea3f1d7e553723f74b3426a) - [x] Better leaves (even several smaller spheres would be fine for now) (ecdbf6b9939c26761ea3f1d7e553723f74b3426a) - [x] A...
First off, we just want to apply a texture in a seamless way to the extracted mesh ([this](http://procworld.blogspot.ca/2013/01/introduction-to-wang-tiles.html) is a good read). Next, we want to be able to UV...
When a client disconnects, remove the corresponding player.