Ben Straub
Ben Straub
A [long discussion in Discord](https://discord.com/channels/437120373436186625/867434336201605160/982059883153211412) turned up the following fact: when you want to make a "connection" in the game, there are four disjoint ways of organizing connections: 1. Use...
@rsek mentioned this graphic style:  We could use the [Dataforged icons](https://github.com/rsek/dataforged/tree/85534819f835a97dd6972bfd0716ad4f95c328b5/img/vector/outcomes) to make a nice output for moves and momentum-burn results.
Courtesy of @rsek, a semi-complete diagram of possible roll mechanics:  There's a lot here we don't support.
Asset abilities can alter other moves, or even add moves. We'll need to make sure the move sheet renders with this information so the display can be augmented. Examples: -...
It'd be nice to see if we can track down all assets with health bars and include them in the move box and the roll dialog. That might get tricky,...
_Wield a Rarity_ should interpret the action die properly.
Is this optional? Anyways, it goes right next to the Bonds track. Failed rolls should have a button to increment it.
Works as intended if the move sheet is open, but if it's closed nothing happens. https://user-images.githubusercontent.com/39902/169194660-6ac3afca-6baf-44d5-bf82-05db4f865679.mp4
Let's make this a bit less cluttered. A first stab:  - [x] Move the die result into the table at the far right of the result row - [x]...
Gathering options here from the [Discord discussion](https://discord.com/channels/437120373436186625/867434336201605160/964168844853792800).           