Ben Straub

Results 50 issues of Ben Straub

Currently the new-location tools just drop a thing in the center of the viewport, but that's not generally how these tools are expected to work. The "Planet" tool should drop...

➕ type: enhancement
🗺 feature: VTT canvas
🛠 feature: helpers

From @rsek in [discord](https://discord.com/channels/437120373436186625/867434336201605160/968258631315357706): > problem A: it's a common design pattern in SF/IS mechanics to have to remember that some specific progress track (most often a vow) will later...

✳️ feature: progress tracks

Links are helpful in several places: - On a connection: "Based on [XYZ]" - On a location: "[ZYX] is based here" - probably some others as well Not sure how...

🚀 game content: Starforged
✳️ feature: progress tracks

➕ type: enhancement
🧗 game content: Delve
✳️ feature: progress tracks

This issue collects things that are broken. Leave a comment if you find something. Notes grabbed from #384: - the v10 API docs: https://foundryvtt.com/api/v10/ - this issue tracks the breaking...

🔟 status: requires v10

Building on #337, this imports Ironsworn moves from the Dataforged data. - [x] Import the moves into a new compendium - [x] Write a helper to generate the tree for...

We could use a `FormApplication` instead of an item sheet to manage bonds. That way bonds would just be regular items.

As we noted in #1144, the ["Git in Other Environments"](https://git-scm.com/book/en/v2/Appendix-A%3A-Git-in-Other-Environments-Graphical-Interfaces) section needs updating. In particular, according to the [Stack Overflow Survey](https://insights.stackoverflow.com/survey/2018/#development-environments-and-tools), Eclipse is no longer one of the top environments...

It was removed in #163 because the xrefs were breaking things, but since it's a feature, it could be useful to cover it. The last version of the deleted section...

enhancement
content

Some of the Delve moves don't fit into the new move/oracle framework very easily: * _Delve the Depths_ has you roll a stat, and on a weak hit you roll...