Boris Berak
Boris Berak
Hey @RodrigoHamuy can you give some more details about your fix? I've set my limits to 0.0001 but I'm still getting NaN values for my body transformations..
Hey @freewill777 👋, This library should work out of the box on any Expo SDK.. What issues are you seeing? Or are you referring to https://github.com/bberak/react-native-game-engine-template ?
That's awesome of you @matthops - thanks so much 🙇♂️🙇♂️
Hey @freewill777, I've just merged @matthops PR that added support to the handbook project for Expo SDK 46. Thanks again @matthops 🔥
Hi @oleksiikiselov, What happens if you hardcode the angle to 45 degrees: ```javascript const Dolphin = props => { const width = props.size[0]; const height = props.size[1]; const x =...
Hi @oleksiikiselov, I think the issue might then be that `React` is not re-rendering the the Dolphin because the `props` havent changed. It is doing a shallow compare (`body ===...
Hi @oleksiikiselov, So are you saying that you are able to render complex shapes using SVG - however, you also need to attach these complex shapes to a physics body...
Hi @oleksiikiselov, Are you able to process the SVGs ahead of time to get their vertices rather than parsing them in real-time? This would allow you to use JSDOM or...
No worries @oleksiikiselov - sounds like an interesting project. Let me know how it goes..
Hey @gokadi, What happens to the performance of your game if you turn off / remove MatterJS collisions completely? Does the FPS improve? I suspect the low FPS is most...