Boris Berak
Boris Berak
Thanks @JeffGuKang. How is `props.body.angle` set in that case? Does it come from MatterJS? If so, what was the process to transform the number from MatterJS into an Animated value...
Hi @gokadi, I've never used the `GameEngine` to render 100 entities on the screen, but I suspect that this is the main cause for your horrible FPS. Unfortunately, I don't...
Hey @gokadi, I was playing around with particle systems using React Native and found the FPS dropped horrible when I had about 30-60 basic particles on the screen. This was...
Hey @gokadi, Yeah, if you create your project with Expo, you should be able to integrate your own native code for iOS and Android as required. However, I'd say that...
Hey @gokadi, Thanks for taking the time to investigate further. Are you saying that you have managed to render 350 dynamic views while still maintaining a reasonable frame rate 🤔?...
Thanks @JasonBristol. In that case, let's leave this issue open as a discussion on moving towards functional components.
Just some food for thought: If we move to functional components, we'll need a way/technique to maintain backward compatibility for the current imperative API. For example, it would be great...
Cool @JasonBristol, lets give this approach some more thought. I've recently started using hooks for my day job - so am slowly familiarizing myself. Ideally we can preserve backwards compatibility...
Hi @ningacoding, The touch event should have enough data in its payload to help you determine direction. Something like: ``` touches.filter(t => t.type === "move").forEach(t => { let finger =...
I came across this issue as I was looking for something. I had the same problem @evanmrose, the trick that worked for me was to add a **metro.config.js** file in...