Boris Berak
Boris Berak
@Gradner thanks for the explanation. The example source code uses a lot of these imports: ``` import 'three/examples/js/controls/OrbitControls'; require('three/examples/js/postprocessing/EffectComposer'); require('three/examples/js/postprocessing/RenderPass'); require('three/examples/js/postprocessing/ShaderPass'); require('three/examples/js/postprocessing/MaskPass'); ``` However, when I run the above -...
For others getting the `can't find variable: THREE` problem, add the following lines near the beginning of your program: ``` import { THREE } from "expo-three"; global.THREE = THREE; ```...
@jasonkv I had similar issues when trying to load post processing effects from the `three/examples` folder. I ended up going to the THREE repo and copying the code into my...
Hi @jasonkv, Are you able to post a snippet of your import statements?
Hi there, New to Houdini.. I've got GameDev version 1.131 - and Houdini FX 17.5.229. The SketchFab Output node is still availabe, so I thought that this issue might have...
@lkruel I'm using Windows 7 Ultimate.. I should mention that when I click "render", nothing happens - I don't get an error message, and there are no popups.
Hey @shreykul I just need to sit down and work through this PR to make sure it's working as expected.. Seems like TS support is becoming more essential for adoption...
Hey @esphung 👋, Thanks for offering to help. I'm happy to accept PRs (especially around updating/adding typing information). Also happy to chat about any other issues you ran into.. Cheers,...
Hey @3rdp, Are you referring to the app hosted by Expo or something? If so, yes, that hasn't been updated for a very long time. You should be able to...