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Results 299 XUnity.AutoTranslator issues
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Currently I use relection to resolve UnityEngine.Input in both UnityEngine.CoreModule and UnityEngine.InputLegacyModule. I don't have enviroment to test in old version Unity. No sure it is compatable or not.

There's a problem. The game in which I play, white background. From the fact that the white text is taxed on a white background, nothing is not readable(. If possible,...

I wonder if this program works on linux? There is an issue that talks about linux compatibility, but I don't see the manual of how to use it, or where...

Hi, first of all, thank you for your effort, Bepis. Your auto translator program saves millions of people suffering from language issue for playing game. Yet I wonder one thing:...

I edited this issue for so many times as I try to find a solution I autotranslated a game from English into Chinese. It worked well, except that there's something...

While translating one game, I encountered a strange problem. Some large and small letters in the text are replaced by squares. At first I thought it was the font, but...

All text after translation has a black outline. This makes it difficult to read. I don't know which UI engine is being used. How to adjust/remove stroke? I use Melon...

See Image: ![image](https://github.com/bbepis/XUnity.AutoTranslator/assets/131556758/09a352b0-f3c0-40df-af45-56e143b34b0d) The exact same line is retranslated multiple times; any time I open the game, certain lines always appear untranslated (even though they were translated and saved in...

As the title says, how can I separate the original text (Japanese) and the one that is already translated (English) from _AutoGeneratedTranslations.txt since I want to translate the already translated...

The /r is exchanged for /n (Creating more lines than necessary) for example in the following line: Pref. Ter.\r=Pref.\nTer.\r Line taken from the file: _AutoGeneratedTranslations.txt Install version: XUnity.AutoTranslator-ReiPatcher-5.3.0 I've searched...