XUnity.AutoTranslator
XUnity.AutoTranslator copied to clipboard
How to set/remove stroke?
All text after translation has a black outline. This makes it difficult to read. I don't know which UI engine is being used. How to adjust/remove stroke?
I use Melon Mod
PS game -- Virtual Succubus
I defined the text type - TextMesh Pro. I'm currently looking for what parameter can be set for OverrideFontTextMeshPro and FallbackFontTextMeshPro...
I will be grateful if you help.
Stroke example
I'm guessing that I need to specify where the game font is stored to specify the path to it in the FallbackFontTextMeshPro property. Or you need to make your own font in Unity and upload it to the game folder. Right?
Is it possible to configure the font parameters by specifying its properties?