Baldur Karlsson

Results 127 comments of Baldur Karlsson

That may be what I saw, my memory is a bit hazy as it was last year some time that I experimented with this. I'll add a option in the...

About `vThreadID` and friends, those weren't omitted for any good reason. I had skipped them since I'd thought of them as constants - e.g. in compute shaders you choose which...

Editing registers and groupshared memory would be much more work on top of everything mentioned above and opens a lot of other UI pains: if you step forward, edit a...

This is planned for feature parity at some point, but I can't promise any particular timeline and I don't expect it to be very soon since DXIL is an utterly...

[I agree this would be very nice :wink:](https://github.com/baldurk/renderdoc/blob/master/renderdoc/api/replay/vk_pipestate.h#L267). It would probably fit best in the pipeline state viewer as a new tab. Unfortunately, UI work is probably the most time...

Yes you're right, this is kind of a small corner of the API that isn't well exposed. You should be able to get the outputs from the vertex shader at...

Note that wayland is also not supported, see #853 .

I'll do the easy part right now :). Removing that zoom cap makes sense, I don't think there's any particularly good reason why I capped it before (as you say,...

You should be able to scroll the faces/slices and mips with the mouse wheel just by hovering over the relevant combo box, no clicking necessary. I agree that if it's...

Generally for extensions KHR are highly likely to be supported at some point, and EXT extensions are generally planned but priority may vary. Knowing which extensions are actually used and...