Baldur Karlsson

Results 127 comments of Baldur Karlsson

I'm not sure what you mean 'developers', there's just me :stuck_out_tongue: . I do keep an eye on what features are requested both on github and via other things like...

There's a few things to unpack here: * Yes currently RenderDoc only supports GL 3.2 - 4.5 core profile, plus a few other extensions that are valid on modern GL...

OK, sorry to misinterpret but mostly when people ask about unsupported OpenGL functionality it's usually legacy GL :smile:. > I would love to test this if it's possible. We are...

For steps to reproduce, please share a specific and complete reproducible test case that I can use to investigate the problem, such as a capture or executable depending on what...

Closing this due to lack of activity and no further information to investigate.

This can probably be implemented on Vulkan, since it would be a modification/reversal of the existing feature which gathers the resource access within array descriptors to limit the list of...

Yes unfortunately I don't have any special access or backdoors. This is maybe feasible for IHVs or microsoft who can do extra things behind the scenes, but in renderdoc I...

I meant patching as an overall label for any modification of the D3D bytecode, which is not possible for regular programs. Only fxc is allowed to produce DXBC, so there's...

The pre-processor defines are usually included, however I have seen the compiler omit files that don't have any executable code which can lead to shaders which can't be recompiled again...

Right, the problem is that only works if all the threads work independently. Or at least independently enough that the same co-ordinates are accessed by the same threads even if...