Baldur Karlsson

Results 127 comments of Baldur Karlsson

I like the idea of this but the only thing is I'd want to be careful that the feature isn't too particularly specific to a narrow set of use-cases. It...

I think this should be possible if you want to see where objects are being bound into a memory allocation. If you mean a raw memory viewer that just takes...

Yes I think this is just plain unsupported by renderdoc right now, I didn't think anyone was wild enough to actually make use of this opengl craziness :).

RenderDoc does create a separable shader program per shader stage already, since it's used for reflecting out per-stage information as well as for replacing individual stages and things like that....

D3D is not really comparable because it has a sensible system where shader compilation happens offline to an IR which is then passed to the API at runtime. I don't...

I assume you mean the vertical flip for GL's co-ordinate system, but that doesn't have an X flip - do you mean something different? To be honest given that it...

Right. One of the problems with doing this though is that it will limit the output formats. So for example if you're viewing a BC1 compressed texture Y-flipped you won't...

Yeh as I mentioned in #1038 the simulation of compute shaders is done with only a single thread running, so you'll never get the results of any other thread's execution....

Someone has asked for that before to be able to test out shader fixes. The difficulty is as described in the other bug the full simulation is run at once...

This has been a long-term wishlist feature for a long time but it would be a substantial undertaking. Given that and the fact that manual comparison is often good enough,...