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Fixing compiling errors for Godot 4

Open julhe opened this issue 2 years ago • 0 comments

Calling convention for ResourceFormatSaver::save() and Object::connect() have changed in the past days, this PR will allow Godot 4 to compile again.

julhe avatar Aug 04 '22 10:08 julhe

Ah, sorry, I totally overlooked this. Thanks tho, my fix for Object::connect is wrong. I'll fix that up asap.

badlogic avatar Aug 10 '22 23:08 badlogic

Cheers, this is now all fixed.

badlogic avatar Aug 17 '22 17:08 badlogic