Mario Zechner
Mario Zechner
OK, as I understand it, Escoria uses the AnimationPlayer/Animation API. To integrate Spine with Escoria, you can either have separate code paths (as in your PR) or Spine implements the...
I'm afraid that won't happen. On May 28, 2018 19:41, "thomas-james-1986" wrote: Do you think this could be available around the time of the Godot 3.1 release (July / August)?...
I think some form of integration with Godot's animation sequencer would be nice, i.e. key playback of a specific animation on a specific track (concepts from our AnimationState API). I'm...
Would setting start/end mix for an animation overwrite mix durations set for animation pairs?
Evaluation order looks good. API works like this: ``` setMix("a", null, 0.2); setMix(null, "a", 0.2); ``` Hurray...
We currently don't have a plan for SDL, but it should be pretty simple with SDL 2.0 which has functions to draw textured triangles directly. http://wiki.libsdl.org/SDL_RenderGeometry. However, we'd likely need...
This has been done, see Spine 4.1 branch
Non-essential data is an export setting when exporting .json or .skel files and controlled by Spine Editor users. For production deployments, non-essential data should not be exported, as it can...
In some use cases, people may intercept thr atlas page image loading and load a 2x or 0.5x image instead, depending on the device. Since texture coordinates are given in...
Sorry for the confusion. API changes like that, especially if they are breaking changes, are always discussed in the [CHANGELOG](https://github.com/EsotericSoftware/spine-runtimes/blob/3.8/CHANGELOG.md) in the root folder of the repository. In addition, we...