Mario Zechner

Results 182 comments of Mario Zechner

The events you can sign up for through signals are fixed, see http://en.esotericsoftware.com/spine-godot#Signals. Are you talking about user events that you trigger inside an animation of your skeleton? I'm not...

I'm afraid I have no experience with `add2app`. Do you happen to know if it has special requirements regarding loading dynamic libraries?

Oh, that's actually a bug! This method must absolutely incorporate clipping. I'll try to get this fixed after my vacation, unless you send a PR before that!

The method itself doesn't care where attachments, including clipping attachments, come from. What it needs to do is simulate the logic of `SkeletonRenderer` and clip region and mesh attachments when...

Thanks, those are some great suggestions. Ideally, the allocator could be self-defined, so one could e.g. use a bump allocator for loading skeletons, which would significantly cut the number of...

I don't know of any 3rd party libraries for that I'm afraid.

I don't see how that'd help. Implementing a bump allocator that can beat malloc as we use it now is not hard. The issue is with object life times. A...

How do you determine the issue? The `SpinePlayer.dispose()` method does indeed do all the things necessary for the browser to be able to deallocate the underlying native resources, like WebGL...

@Futekov3216 happy to reopen if you provide more info.

Thanks for the additional info. On our end, we do "release" all resources (shaders, buffers) properly, so this might be a Safari bug. I'll investigate.