Andreas Atteneder

Results 379 comments of Andreas Atteneder

Interesting idea. Currently all of the menu entries for exporting glTF open a modal output destination dialog (system default). Long-term we would want a custom dialog that allows to adjust...

Did you, by chance, forgot to reference the assembly definition `glTFast.Export` in your assembly definition? You should be able to add shaders from a package, but they might be hidden...

Closing due to lack of details.

Hi, Thanks for your interest. It's not exactly easy, but I can give you the high level starting points. - Add `JOINTS_1-3` and `WEIGHTS_1-3` to `MeshPrimitive` - Create Variants of...

so you added something like this: ```csharp public int JOINTS_1 = -1; public int JOINTS_2 = -1; public int JOINTS_3 = -1; public int WEIGHTS_1 = -1; public int WEIGHTS_2...

Please stick to English, since I cannot read Korean. What's shown in the video is just the starting point of implementing this, namely creating the properties in the Schema so...

That indicates to me that you either not yet know the structure/flow of glTFast or how meshes are generated in Unity in general. Unfortunately I don't have the time to...

Ah, I see. In order to develop glTFast, you have fork and clone the repository (so you have a local copy) and add the local `/package.json` to your project (in...

Which render pipeline are you using? Can you show screenshots? Also, what are your Quality settings? I suspect that the shader scales on different hardware tiers and the difference is...

I assume this is a duplicate of #694. Hard to tell without answers, so closing it.