Andreas Atteneder

Results 224 comments of Andreas Atteneder

Hi folks, First of all thanks for putting KtxUnity to good use! @daverin both your solutions seem workaroundish. Make sure you understand how to synchronously call nested coroutines. I recommend...

My forked Unity package is a much improved version and works in WebGL as well: It's a shame my PR #540 goes unoticed for months now.

Thank you very much @tomfinegan for the excellent feedback and sorry I wasn't able to pick it back up for so long. I tried to implement all suggestions and returned...

Like many, I avoid this by splitting meshes per material, but I'm also interested in this. Can I find sample Draco files somewhere and how to create or load them...

Hi @EricBeetsOfficial-Opuscope , I can reproduce it...might be a bug. I'll fix it, probably next week. Which render pipeline do you use?

@EricBeetsOfficial-Opuscope I just pushed the fix to the main branch, so it'll be in the next release. Next time please create a dedicated issue, so things don't get mixed up....

@Takanu Thanks for your feedback. It is duly noted and taken into consideration! As far as I see there's two tasks to this feature: 1. Importing all UV sets into...

@zjhcloth tagging you here (from #490) Just had a quick stab at importing up to 8 UV set meshes, and it's easy (basically done). What's still not working is support...

> Thanks! Can't wait to try it. Will land in the upcoming verison 5.x. If you *really* can't wait, it's already pushed in the `main` branch. Always glad for feedback!

> Should I make an extra issue about GPU Instancing support? I want to use instanced meshes with an imported GLTF to save on file sizes. So you want the...