Andreas Atteneder
Andreas Atteneder
Hi, I cannot reproduce it, unfortunately. Do you mind giving me more details on your setup and steps to reproduce? Example: glTFast version? Unity Editor version [e.g. 2021.2.1f1] Render Pipeline...
@EliCDavis Once you found time to upgrade, would you be willing to certify it resolves the problem (without the need to run your fixing script)? That would allow me to...
Awesome, I must have missed a step because now I can reproduce it properly. For some reason the *Generate Lightmap UVs* setting only calculates lightmap UVs if the original mesh...
~~Well, glTFast calclated lightmap UVs with garbage parameters~~ 🤦 edit: False negative...It used defaults all along. Using proper defaults improves the UVs, but does not prevent the error. There's still...
@mikeskydev thanks for the reminder, I've added it to the list. SimpleJSON seems to do de-serialization into an intermediate format (`JSONNode`) only and not casting to a custom type (like...
Thanks for reporting. I can confirm the issue. It's related to vertex colors on meshes with multiple primitives. It might be a regression introduced in 6.10.0, which was the first...
Sure. The fix landed in our development branch on Friday, which means it didn't make it into 6.11.0 which is expected to ship today. It'll land in 6.11.1 which is...
This should be tackled/considered as part of #739.
@longda thanks for letting me know. Don't read too much into it though. It merely means I intend to implement it, but currently there's no timeline (no milestone attached). It...
Hi, thanks for your interest! Can you elaborate how one would use that feature (as in rough step-by-step or pseudo code snippet, if it was meant as API). I assume...