Andreas Atteneder

Results 379 comments of Andreas Atteneder

I see. There's no way around creating an instance. What I'd try is to create the GameObject(s) hidden by default (root GameObject not active and [hidden in hierarchy](https://docs.unity3d.com/ScriptReference/HideFlags.HideInHierarchy.html)). You might...

It should work in edit mode as well, as long as you don't run it async. See `GltfImporter` as an example.

Excellent work and pull request! I've given it minor finishing touches and merged it internally. It'll land in an upcoming release. Thanks a lot!

Hi @OwenSignaturize , Apologies for not keeping the public mirror up-to-date at times. I'm trying to do a better job at that in the future. That being said, I agree...

@OwenSignaturize this repository (which is now a monorepo) is the best target for PRs. The original is a modified/mirrored version of only the main package.

If you're asking how to load a KTX file non-ansyc, why would you want to do that in first place? I only see disadvantages in doing that. IIRC, the Microsoft...

Clearcoat import support has been added already. Converting this issue to be about export specifically.

Clearcoat export support for HDRP Lit has been added in 6.0.0. Re-purposing this issue for URP Complex Lit clearcoat export support.

Hi, I haven't played a lot with the settings, but the defaults (UASTC) usually gives me good results. Just to clarify, does the result look similar in other viewers/engines? I...

Can you provide a sample texture? Ideally the original plus your `ktx`/`toktx` settings. If yes, please re-open so we can keep track and I'll look into it.