Different visual when using Android / OpenGLES3
Hi guys. I want to use the runtime import on Android (OpenGLES3) but the shader looks very different (much worse) compared to Direct3D in Unity Editor Windows. After I switch the editor to OpenGLES3 it looks the same as on Android.
I prefer the look of Direct3D, is it possible to get the same result on OpenGLES3?
Thanks!
Which render pipeline are you using? Can you show screenshots? Also, what are your Quality settings?
I suspect that the shader scales on different hardware tiers and the difference is expected in order to maintain performance goals.
I assume this is a duplicate of #694.
Hard to tell without answers, so closing it.