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Different visual when using Android / OpenGLES3

Open kexar opened this issue 3 years ago • 1 comments

Hi guys. I want to use the runtime import on Android (OpenGLES3) but the shader looks very different (much worse) compared to Direct3D in Unity Editor Windows. After I switch the editor to OpenGLES3 it looks the same as on Android.

I prefer the look of Direct3D, is it possible to get the same result on OpenGLES3?

Thanks!

kexar avatar Oct 26 '22 14:10 kexar

Which render pipeline are you using? Can you show screenshots? Also, what are your Quality settings?

I suspect that the shader scales on different hardware tiers and the difference is expected in order to maintain performance goals.

atteneder avatar Nov 01 '22 10:11 atteneder

I assume this is a duplicate of #694.

Hard to tell without answers, so closing it.

atteneder avatar Dec 12 '24 12:12 atteneder