Andreas Atteneder

Results 379 comments of Andreas Atteneder

The fix landed in [6.7.0](https://docs.unity3d.com/Packages/[email protected]/manual/index.html).

Just ran into the same problem and I second Norbert's proposal!

Another observation: (Close to) single value/color textures (e.g. `1521_normal.png` or `2926_metallicroughness.png`) This is also valid and correct visually. However, the upcoming QA tool should definitely detect this as a flaw...

fyi: I'm actively (mis-)using this repo for development and testing. It has become more than just a demo, which is not good. I intend to move tests and such to...

I'm currently on [Unity 6 Preview (6000.0.0b12)](https://github.com/atteneder/glTFastDemo/blob/main/projects/glTF-demo-minsize/ProjectSettings/ProjectVersion.txt). Most of the tests reside in the [package source](https://github.com/Unity-Technologies/com.unity.cloud.gltfast/tree/main/Tests) nowadays. More to come. I advice you to not use this repository for now...

Thanks a lot for this PR and getting the work started. I agree, we need a non-animation-specific Object Model implementation. That's become even clearer after seeing [KHR_interactivity](https://github.com/KhronosGroup/glTF/blob/interactivity/extensions/2.0/Khronos/KHR_interactivity/Specification.adoc) getting to the...

> > Object Model implementation > > Absolutely. is KHR_interactivity something you'd be looking to implement in the main package too? No immediate plan, but I'm keeping an eye on...

### Further observations/questions If animation channel targets are used multiple times (e.g. a camera, light or material is used on multiple nodes): 1. Curves get created redundantly (not great, not...

Sorry for the inconvenience. It just worked here, so I assume that the *Unity-Technologies* org leveled up the LFS quota. Please re-open if you experience it again. Thanks

@jbienzss Thanks for bringing this up. The concept of fully customizable glTF imports is indeed very, very powerful and we've only scratched the surface with what `ImportAddon` can do at...