Andreas Atteneder

Results 379 comments of Andreas Atteneder

I couldn't reproduce with Unity 2021.3.42f1, URP 12.1.15 and glTFast 6.7.1, so I recommend upgrading and I'm closing this one. There's a chance that I've missed a shader variant that...

> Alpha clipping is not working on vision os. is it just for me? > > Actually, it works on Editor and play mode. > > Additionally, sometimes works in...

> Any news on how the emission is progressing on Polyspatials side right now and if we can expect any updates from that side in the near future? To quote...

> Ok, so I checked if there is a difference when using HDR or switching the emissiveFactor to default color mode. They look more or less the same. That's actually...

Thanks a lot! Looking at it in https://github.com/Unity-Technologies/com.unity.cloud.gltfast/pull/7

Hi @omidhedayati , I don't have neither of those tools at hand, so I'm kindly asking you to: 1. Check your glTFs in [Khronos Sample Viewer](https://github.khronos.org/glTF-Sample-Viewer-Release/) and/or [Don's glTF Viewer](https://gltf-viewer.donmccurdy.com/)...

Hi, Is it possible that you've been using [DXTnm normal map encoding](https://docs.unity3d.com/ScriptReference/NormalMapEncoding.DXT5nm.html) on Android? That would certainly explain the problem, as glTF normal maps are always XYZ. See #553

Sorry to hear you have troubles with this. The stack trace leaves me to assume there might be a problem in this machine's OpenGLES drivers or the Unity core itself....

Sorry to hear it's not resolved yet. Can y'all please look if you have the `Image Conversion` built-in package enabled (in the Package Manager) and tell me what render pipeline...

There's a bug where materials are not exported properly when URP/HDRP are both *NOT* installed. If that's the case on your end, a fix is incoming.