Asger Nyman Christiansen
Asger Nyman Christiansen
Yeah, I think it's abandoned by @Nevsden, but if anybody else wants to do it, feel free to continue from his work. However, since then, @BonsaiDen started a separate crate...
Started in the [animation](https://github.com/asny/three-d/tree/animation) branch.
Basic animations are now supported, see #307 for skinning support and #308 for morph target support.
This is not yet implemented no. The issue here is about sorting the _triangles_ inside a mesh which is not easy to do fast. The function you refer to sorts...
Maybe that was obvious 👆 But we can't just use that same approach because sorting all triangles that way every frame is super expensive. If we do that, I will...
Closing this in favour of #292
Thank you for your kind words 🙏 It could be because all vertices in that mesh you're constructing are overlapping. What if you created each vertex at a unique position,...
Hi @BonsaiDen Thanks for the kind words, I'm glad you like `three-d` 🥳 Actually, you are not the first to try to add text rendering to `three-d`, there's both #312...
> Thanks for the Feedback! No problem, thanks for your hard work 💪 > Yes, I can totally see that folks would ask about SDFs etc. once you add any...
@hoijui Yeah, I think that is ok since it's a crate that is specific to `three-d`. I can always remove the example or integrate the crate into `three-d` if it...