Asger Nyman Christiansen
Asger Nyman Christiansen
Thanks for the kind words π It would be cool with other backends and I have considered it, I even planned for it. However, I'm not sure how much benefit...
Thanks for the input @coderedart π First of all, I hope that I got the right message across with the first reply; I definitely think it is a good idea...
I think both of you have valid points π This is of course not just a discussion about compute shaders, but I think it is a good example of a...
@erikpa1 This is a discussion is about using [WGPU](https://github.com/gfx-rs/wgpu), the Rust crate, not WebGPU the graphics API π
> if i wanted to add wgpu backend to three-d, where would i start? start porting the shaders and mid-level api? That's a good question. This may be obvious but...
Sounds great π Good point. For the record, I think we should avoid multi threading right now to not complicate things further, but I guess that is also what you...
> but I give up on adding wgpu to three-d. It is very much possible to do so, but first, rewriting it from scratch seems to be much simpler and...
Yeah that might be a good approach but i would prefer that both live alongside each other in the beginning if it's at all possible. Again the overall structure of...
Yes! π To set the world origin to the center of the screen, set the viewport to something like this: ``` Viewport { x: -width/2, y: -height/2, width, height, }...
Hi. Really nice with some feedback on naming, I always speculate if it makes sense to others (naming is hard!). And I donβt think `Gm` is necessarily a good name,...