Asger Nyman Christiansen

Results 117 comments of Asger Nyman Christiansen

Thanks for reporting. I guess you're on Linux? The Linux shader compiler is a bit more aggressive than on other platforms and since I'm not using Linux it's hard for...

Hmm. Yeah, it's the usual conversion problem (exactly the same issue with the math library, people use different libraries and have to convert from one type to another). Probably I...

Sorry for the late reply, I didn't have the time to investigate, but thought I owed you an answer at least. There's unit tests for most of the functionality but...

I'm not sure that I'm understanding you correctly, but as far as I understand, you're creating a new mesh containing a sequence of lines. If you're adding a new line...

The `fill_subset` functionality makes sense, but requires quite a few changes. I did that in https://github.com/asny/three-d/pull/511. I'm still not sure what exactly is the reason for your approach, it seems...

That is definitely a missing feature that would be really nice to have. I did the current version that returns the coordinate because that was easiest as the first version,...

> I had a look at the existing code to see how it works (thanks a lot for your work btw), but I don't quite understand why does ray_intersect read...

> IIRC that was the case under WebGL1 without the [WEBGL_depth_texture](https://registry.khronos.org/webgl/extensions/WEBGL_depth_texture/) extension, but I have no idea whether WebGL2 supports it. WebGL2 officially supports reading from a depth render target,...

I'm very unsure what you want to do. You created an `eframe` window app and a headless rendering context. I don't think that combination will work. Either you want to...

I have had that error many times and it's often due to different versions of crates, the `winit` version used by you have to be exactly the same as the...