Asger Nyman Christiansen
Asger Nyman Christiansen
Yes, you're right 🙂 But I still don't understand why you want to mix `three_d::egui` and `egui`, just use one of them. But anyway, you are of course welcome to...
In that example the `paint_with_three_d` method draw stuff using `three-d` so that is exactly what you want to do. Basically you don't need both `eframe` and a `three-d` window, it...
Sorry for the late reply. It should definitely be doable to use a `three-d` window and the original ` egui`. Actually, the plan is to use that combination in all...
I've updated to the latest version of `egui` so now you should be able to use the latest features. Also I've made it possible to use the controls without the...
Can you elaborate a bit on the motivation for this? I'm a bit concerned that it adds extra complexity. Also, it is a bit orthogonal to the focus of this...
Sorry for the late reply, I caught the flu 🤧 Isn't the problem just that there are no uv coordinates generated in CPUMesh::sphere then? We can easily add that. And...
Yeah texture transform is only linear and yeah there are a million different use-cases that are not supported with regards to mesh generation, you are absolutely right. However, the point...
Super nice! 🎉 Definitely a nice addition, so by all means go ahead 👍 As you say, some sort of material support might be needed for a release, but otherwise...
> I'll get back to work on it once my changes in [PistonDevelopers/piston_collada#45](https://github.com/PistonDevelopers/piston_collada/pull/45) are merged, or find another practical way of loading images. Perfect 👍 > P.s. seeing this repo's...
I don't really see the benefit of these changes? - Why add specific types for the Event variants? It results in more code for the user without any real benefit....