altv-issues
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Issues and roadmap for alt:V project
### Description of the problem If you start or restart a ressource with the command or the code method it loads on the serevr but not on the client. It...
### Description of the problem If you connect controller to your PC before starting alt:V, once the menu loads you will be stuck in a loop of escape menu (map,...
### Description of the problem It wasn't a good idea to set flags for every object as in #1551 at least for now, so it would be nice to at...
### Description of the problem If you create blip or object clientside it will not be destroyed when resource stops. WebView is destroyed, same as Checkpoint. ### Reproduction steps ```js...
### Description of the problem It would increase UX because there are only one field ### Desired solution for the problem Add ability to submit nickname on welcome screen by...
Setting health to the same it was after model change leaves hp at 200 when reacting to client event
### Description of the problem When setting the model and directly afterwards the hp of a player to the same hp as it was before the model change as an...
### Description of the problem / ### Reproduction steps - Disable debug on both sides - Connect to the server - Use reconnect command ### Expected behaviour Reconnection should only...
### Description of the problem It would be nice to have model dimensions in `alt.getVehicleModelInfoByHash`. That could be useful when spawning frozen vehicles to place them on ground properly. ###...
**Client/server version** `Build 5.3, release` **Current behavior** Currently, the fist fight sync is, again, not working properly. If a player joins a server the first time, fist fighting seems not...
### Description of the problem Currently you can use 2 natives (`getNumberOfPedDrawableVariations()` & `getNumberOfPedTextureVariations()`) to get the maximum number of variations. (Unfortunately these natives do not return the correct number...