altv-issues icon indicating copy to clipboard operation
altv-issues copied to clipboard

Issues and roadmap for alt:V project

Results 278 altv-issues issues
Sort by recently updated
recently updated
newest added

### Description of the problem If you start or restart a ressource with the command or the code method it loads on the serevr but not on the client. It...

Class: bug

### Description of the problem If you connect controller to your PC before starting alt:V, once the menu loads you will be stuck in a loop of escape menu (map,...

Class: bug

### Description of the problem It wasn't a good idea to set flags for every object as in #1551 at least for now, so it would be nice to at...

Class: enhancement

### Description of the problem If you create blip or object clientside it will not be destroyed when resource stops. WebView is destroyed, same as Checkpoint. ### Reproduction steps ```js...

Class: bug
Side: client
Status: confirmed

### Description of the problem It would increase UX because there are only one field ### Desired solution for the problem Add ability to submit nickname on welcome screen by...

Class: enhancement

### Description of the problem When setting the model and directly afterwards the hp of a player to the same hp as it was before the model change as an...

Class: bug
Status: confirmed
Priority: medium

### Description of the problem / ### Reproduction steps - Disable debug on both sides - Connect to the server - Use reconnect command ### Expected behaviour Reconnection should only...

Class: bug
Status: confirmed

### Description of the problem It would be nice to have model dimensions in `alt.getVehicleModelInfoByHash`. That could be useful when spawning frozen vehicles to place them on ground properly. ###...

Class: enhancement

**Client/server version** `Build 5.3, release` **Current behavior** Currently, the fist fight sync is, again, not working properly. If a player joins a server the first time, fist fighting seems not...

Class: bug
Side: client
Status: confirmed
Scope: internal

### Description of the problem Currently you can use 2 natives (`getNumberOfPedDrawableVariations()` & `getNumberOfPedTextureVariations()`) to get the maximum number of variations. (Unfortunately these natives do not return the correct number...

Class: enhancement
Side: server