Yamakaky

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Actually, that seem very doable: - I already have a WIP gamepad to mouse/keyboard mapper, you just need to update https://github.com/Yamakaky/joy/blob/master/gyromouse/src/main.rs#L113-L131 for the key presses. It also supports the dualshock,...

What do you mean by that?

I'm sorry @xinzhuwei but I'm not sure what you mean by that? You indeed have to call subcommand 40 with parameter 03, which I called MaybeRingcon here https://github.com/Yamakaky/joy/blob/2691f8c655213672eb385adaae5a073353a0177c/crates/joycon/src/hid.rs#L487.

@Sritterbush do you still have it? I'm [making progress](https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/issues/98), so if you could run the capture I could analyze it.

Did you consider adding a github CI build? That would help catch these errors earlier.

For my use case, scanning like every second when last controller disconnects is enough. As a more robust solution, maybe scan when a Bluetooth controller connects? Alternatively, only reconnect known...

It's better, but it doesn't really address my use case.

Sorry for the late response. Here it is with another texture: https://tmp.chocolytech.info/blender-bug.zip

- Archlinux x86_64 - Intel HD Graphics 3000 - https://www.archlinux.org/packages/extra/x86_64/xf86-video-intel/ - No, it doesn't output anything (except "debug output enabled") - Xorg 1.18.4 It was working some time ago so...