OpenLara
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Classic Tomb Raider open-source engine
There are 3 places in the codebase that try to check if an OpenGL function is non-NULL. They're all in `src/gapi/gl.h`: 1. `if (glGetStringi != NULL) {` in `bool extSupport(const...
Hi, I played a lot the original TR and I noticed the fact that OpenLara miss a "button combination" that I usually use a lot. I'll explain what I mean:...
More an idea than an issue: since OL is so advanced at bundling assets from PC/PS1/Saturn, and even allows great flexibility on how to use them, I was wondering if...
[by ESCachuli](http://www.tombraiderforums.com/showthread.php?p=7742771#post7742771) > W/S: run forward/backwards > A/D: strafe left/right > L-Shift: (hold) walk/strafe walk > Space: jump > Q: roll > L-Mouse: action > R-Mouse: aim (with the weapons...
Hello there! :P Replaying the PSX version of TRI I spotted that when you finish "Sanctuary of the Scion" level and you start "Natla's mines" you still have all previous...
Hello, I just found an issue on Linux (Ubuntu 20.04): OpenLara is case sensitive and for example it can recognize ".TR2" but not ".tr2" extension, it can recognize "level" folder...
As you can see.. 👽 https://user-images.githubusercontent.com/62290297/112357141-87d60080-8ccf-11eb-8310-8c5e50e134bc.mp4
add libretro support for OpenLara
While in the original game Lara is capable to roll near slide surface in OpenLara she can't and this can be quite frustrating during a combat, when you need to...
The look function in OL has a very machine like camera movement. Expected behaviour is a smoother motion with ease in/out behaviour, and moving both higher/lower and closer/farther depending on...