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Classic Tomb Raider open-source engine

Results 125 OpenLara issues
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- [ ] code refactoring !!! - [ ] path finding (need to fix circling) - [x] wolf - [x] bear - [x] bat - [x] raptor - [x] rex...

- [x] TR1 PC (Escape 124 + PCM 8) - [x] TR2 PC (Escape 130 + PCM 16) - [x] TR3 PC (Escape 130 + IMA ADPCM) - [x] TR...

feature

- [ ] lobby server - [ ] web-compatible protocol - [x] LAN broadcast - [x] NAT traversal (STUN servers)

feature

There should be leaves on the wall in a big room with wolves and timed doors in _Caves_. Due to z-fighting there is a wall texture instead. This is almost...

feature

Lara can shoot through walls. Looks like this can happen at steep angles. It can be seen if she faced the first opened door in _St. Francis' Folly_ but stands...

bug

In original Lara can't swing right on such steep slope or even grab it (second secret in _Caves_). ![Screenshot from 2019-09-25 19-47-32](https://user-images.githubusercontent.com/5171934/65622304-17f99380-dfce-11e9-9694-6d1023a9bbff.png) Related to #96

gameplay

In original Lara can't grab the opposite ledge from standing jump (she can in OL) and in OL she stumbles over the edge if she takes running jump instead. P.S....

gameplay

In _St. Francis' Folly_ pushing (not pulling) block towards first door doesn't properly trigger camera switch.

bug

I've seen that occasionally when rats went inside movable blocks or puma went through walls in narrow places. Also, rats can climb on top of movable blocks.

bug

I have a couple of test levels which were created in DXTre3D. This is the only editor capable to create levels for anything other than TR4. These levels just crashed...

feature