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Classic Tomb Raider open-source engine

Results 148 OpenLara issues
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On TR1 and TR2 you could strafe-walk by pressing Del and PgDwn and holding shift would have no effect when rotating (besides making her rotate slightly slower), could it be...

gameplay
feature

It seems to me that enemies know far later that Lara's nearby, and when they're alerted they don't immediatley run right at her like in the original, half the time...

gameplay

in the level the Colosseum, there are two dupont pierre, normally 1 is enough. ![image](https://user-images.githubusercontent.com/77933011/141699214-9fd0a040-993b-4699-a490-258ffef173ed.png)

bug
gameplay

Just commenting to say I'm really happy that you've done the work on this project. I'm very impressed with the GBA port, and I certainly appreciate the "new" design goals...

Under Mac OS X, in full screen mode, if Action is bound to Control, then Ctrl + Up/Down are not working in-game due to the fact that they are bound...

- [x] wrong geometry for non-square textures (Cel mapping) - [x] improve portals clipping (bad math for znear crossing) - [x] improve z-clipping - [ ] gaps between polys -...

platform

This error may be the result of running on a big-endian system. If so, my apologies for not listing it under the current big endian issue. The OpenLara application compiled...

platform

I'm trying to get OpenLara working with a Raspberry Pi 3B+ (loaded with Retropie). I've managed to get it working with the released RPi version on this repository. However I'm...

- [x] Web - [x] Windows - [x] Linux - [x] macOS - [x] Raspberry Pi - [x] Clover NES/SNES Mini Classic - [x] PlayStation Classic - [x] Windows Phone...