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Classic Tomb Raider open-source engine

Results 125 OpenLara issues
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Game & Watch (SMB/Zelda) port * require 16 mb external flash chip

platform

### GBA alpha (GYM, LEVEL1, LEVEL2) - [x] new engine architecture - [x] new data formats and converter - [x] ARM software rasterizer - [x] draw rooms, objects and sprites...

platform

While I have been able to get around some of the project and managed to compile and run a nix build after some trial and error, I should point out...

Hi, I'm currently installing OpenLara iOS version on my iPhone. The problem is that the app needs to be updated of some sort provided in this photo below: ![image](https://user-images.githubusercontent.com/37569924/157002535-7c9cd09b-e8a0-4100-899f-c97a29f78c67.png) I...

platform

Windows Mobile 5+

platform

The [fixed_updates_per_second](/XProger/OpenLara/tree/fixed_updates_per_second) branch was experimental for a while, it successfully recreated and tested the original control mechanics and interpolation between frames to achieve a smooth gameplay at a fixed 30...

gameplay
feature
platform

Using the web version if Ctrl is not released before the switch action is completed Lara returns the switch to its previous position but the action of the switch (open...