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Classic Tomb Raider open-source engine

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Hi all, Sorry my basic English. I installed on an Anbernic RG353M on ArkOS PortMaster Tomb Raider 1. Added the missing files and everything runs perfectly and smoothly. The problem:...

Automatically build and package the `nix` platform (for Linux x86_64) when a pull request is opened or when a commit is pushed to the `master` branch. If a commit is...

I don't know if this is in every port or just the 3ds version, but I am unable to move along the wall to the top of the waterfall by...

In the control options you can only change the keyboard controls but not the gamepad controls. I'd like to reverse the jump/action buttons.

Using the website [http://xproger.info/projects/OpenLara/](url) Open the TR4 level "Race for the Iris", go forward until you arrive at the big trench that is not far from the starting point. Fall...

## Description Failure to load what I suspect is a shader file. `error loading file "/home/s98259/.openlara/047A427E.xsh"` ## Architecture and Platform Operating System: GNU/Linux CPU Architecture: ARMv8 CPU Model: Rockchip RK3399...

I tried building OpenLara for Win32-release since the public builds are 64-bit only. I tried both Visual Studio and MinGW, Win11 and Win10, on two different clean PCs. In every...

I changed the control settings to something more intuitive, (Jump a (B on the 3ds since the game uses xbox letter mapping rather than nintendo's), Action b (A), Draw Weapon...

platform

You know what would be really cool? If Tomb Raider 1 could exploit Voodoo 2 and newer 3dfx cards properly. Tomb Raider Gold introduces 2 patches for Voodoo cards: 1....

Hi, Is it possible to add a way to change the path of the Tom Raider data on android such as on SD Card Thanks

platform