Andreas Reich
Andreas Reich
There's three intertwined items we have to figure out for this: * what should it look like (out of the box at least) and how does it behave under zoom...
Found blender's grid shader https://github.com/blender/blender/blob/main/source/blender/draw/engines/overlay/shaders/overlay_grid_frag.glsl (Don't copy anything as is, it's GPL licensed!)There's interesting things to be learned here - for instance lines are faded in the moment they are...
not blocked by it, we can have bgr ofc without it being editable
we use it to run re_renderer examples on the web right now. It shouldn't be too hard to figure out some other way to do so conveniently
great to hear you want to help out! :) The task here is to remove `cargo run-wasm` in favor of some other solution that allows running re_renderer's examples easily on...
only deal with raw bytes and do memcopies as needed
This one? https://github.com/webgpu-native/webgpu-headers/issues/180 I agree, but until there's any movement there, our examples are wrong as-is
while in the process we should also add a blueprint to `ros_node`
Thanks for jotting all this down in issue form, very appreciated and I think it makes all a lot of sense. > There could be the possibility to install Arrow...
Thank you for the detailed overview! The cargo error variants look indeed nicer, I figure we should use those whenever there's an error in user command or user environment 👍...