Andreas Reich

Results 521 comments of Andreas Reich

[Screen Space Foam Rendering, Akinci et al. 2013](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.373.2121&rep=rep1&type=pdf)

[A Layered Particle-Based Fluid Model for Real-Time Rendering of Water, Bagar et al 2010](https://www.cg.tuwien.ac.at/research/publications/2010/bagar2010/) adding handling of a foam layer.

Switching to texture 2d arrays in the solver did as expected not influence perf much. Group sizes using the "layering suspicion" has been beneficial though. Interestingly so far swapping around...

Recentish again confirming that Nvidia 3D textures are 2D sliced in memory https://twitter.com/adamjmiles/status/1118884832455659521 Worth noting that Seb points out that RenderTarget setting definitely broke it for him - which makes...

Isn't the actual issue here that OpenGL ES 3.0 / WebGL2 flavored GLSL doesn't have `unpackUnorm4x8` and friends? According to this they are introduced in 4.00 whereas, ES3/WebGL2 are based...

For any kind of resource (texture or buffer) easy clearing would be highly desirable for compute shader usecases which don't have any way of doing clear via new RenderPasses. I...

Yes, I was referring to the usecase of having a dedicated compute pass. For everything where a beginRenderPass works, a separate clear function isn't truly needed anyways. It's ofc true...

I tried choosing the architecture dynamically, but hit problems with iwyu itself. See here: https://github.com/Wumpf/IncludeToolbox/blob/master/IncludeToolbox/IncludeWhatYouUse/IWYU.cs#L259 Do you know how to run iwyu with x86 on windows? I tried and got...

This PR does not fix completely fix this issue: The failures are still there, but running TrialAndErrorRemoval on a project won't choke on a single error anymore. Also, the error...

@gjaegy yes, I'd like to wait to accumulate a few more things before I put out a new version. However, the sln should compile out of the box if you...