Andreas Reich

Results 521 comments of Andreas Reich

You're right, they're pretty much the same, the semantics are just a little bit different of what they represent. One is just a buffer ref + slice, the other is...

`wgpu::Device` already had [`get_internal_counters`](https://docs.rs/wgpu/latest/wgpu/struct.Device.html#method.get_internal_counters). It's still a bit basic and could be extended to include more, but I think it addresses that need. Or did you have something else in...

I'm not entirely sure counting wgpu objects themselves and exposing that is completely in-scope for the `wgpu` crate itself. It's surely a nice feature, but ass you pointed out it...

> why not just let the user adjust the movement speed with the mouse wheel part of blueprint configurable camera, see * https://github.com/rerun-io/rerun/issues/6757 concrete issue of viewer automatically picking a...

speed is now configurable and persisted in the blueprint. But looks like the default speed of fps cameras in empty scenes is now infinity. So default still needs fixing

why did any screenshots change at all if this is supposed to an internal refactor? A lot of them seem to be missing the time display which is obviously a...

Rerun isn't optimized for touch at all so far and there's a lot that has to be done to make it work well, but that said you can already increase...

it's not implemented yet and listed as part of the tracking issue: * https://github.com/gfx-rs/wgpu/issues/6762 Raytracing is an experimental feature that's still under development. Keeping this open and linking on the...

@kailiuca are you planning to follow-up on this or do you want someone else to take over?

Didn't notice this was ready for review again. `input.keys_down.remove(&kb_shortcut.logical_key);` seems to work fine. So let's just clean up the commented out code and land it 🤷