Andreas Reich
Andreas Reich
@kpreid `ShowLabels` would be a case where a default value _is_ important. The reason is that one can edit it in the visualizer ui and the ui needs a value...
Have some work in progress that allows to generate placeholders fully generically so we need lot less of those pointless looking defaults and can _actually_ make use of the fact...
Associated discord thread https://discord.com/channels/1062300748202921994/1280068537666240584/1280068537666240584 Overrides of (individual) visibility is already possible, but slightly awkward and not documented: ```py import rerun as rr import rerun.blueprint as rrb rr.init( "rerun_example_visibility_via_blueprint", spawn=True, default_blueprint=rrb.Spatial3DView(...
@Peeta586 What system are you running on? GPU(s), OS would be relevant. I can see from the log output already that you're running on Linux with X11, correct? You get...
@ShenhanQian Looks like you have both an intel and an nvidia gpu but for some reason the intel one ends up being picked and then fails to create a surface...
thanks for responsiveness & logs in turn! `vkcube` failing implies that something with your vulkan setup is broken. A bit hard to diagnose, linux multi gpu & driver setups are...
actually the output from the previous log implies that it also struggles with the gl backend and now didn't find any vulkan adapter at all. Strange! ``` [2025-06-10T07:24:14Z WARN wgpu_hal::gles::egl]...
awesome!! Given that @Peeta586 never responded with a log and you were able to resolve a similar issue. I'm closing this. Anyone hitting something like this again please open a...
Switch to winit 0.30 is inprogress over here * https://github.com/gfx-rs/wgpu/pull/5709
> Is there a particular reason why Device::create_shader_module() and Device::create_render_pipeline() default to panic rather than returning a Result? It's WebGPU spec compliance: The errors may happen asynchronously, therefore you have...