Andreas Reich
Andreas Reich
Several 4k work: https://github.com/user-attachments/assets/32b78d48-1c22-4644-8068-0ff996710938 sorta, this is prone for me to run into * https://github.com/rerun-io/rerun/issues/7570 Even higher resolution video works as well. However, browsers tend to crash the tabs at...
counted also doesn't go down when closing all views as I would have expected: video cache should evict all re_mp4/re_video objects and thus use less memory
There's always more codecs we'd like to support, but the ones listed here are all in! For a full overview what we support check https://rerun.io/docs/reference/video#codec-support
let me know when you think this is ready for review again! :) (or use the little "re-request review" button so this shows up in my review queue again)
Now that https://github.com/rerun-io/rerun/pull/7824 is in, it should be a lot more straight forward to do this!
I wanted to push a fix for the doc issues ci brought up, but I don't have permissions it seems (hum, this usually works, no idea why) That's my fix,...
Related to * https://github.com/rerun-io/rerun/issues/2254 * https://github.com/rerun-io/rerun/issues/5525
A whole different solution for this popped up now: In https://github.com/rerun-io/rerun/pull/7457 we successfully read back texture values from a video. The code is written in a way that we could...
turns out our decode cache is cpu-only right now, creating gpu textures only on the fly if needed. That makes above idea a lot less attractive. I still think it...
We discussed this internally quite a bit internally https://rerunio.slack.com/archives/C041NHU952S/p1726669945999429 The gist of it that we do need guaranteed defaults for anything that's potentially ui editable (for the value to start...