WinterSnowfall
WinterSnowfall
Some objects are untextured or textured incorrectly. It doesn't appear to be caused by CopyRects missing transfers from DEFAULT to MANAGED in this case. WineD3D also doesn't render things correctly,...
Fixes missing textures in Rayman 3, a problem that based on online testimonies started to occur with the transition to Windows 7. Test on Windows XP have shown that the...
Mostly nits uncovered while I was (yet again) reviewing refcounts... The only real concern is that in some cases we are creating & reffing objects even after the proxied calls...
I guess I'll probably have to record a video of what's going on, since apparently the trace captured invalid vertex positions for all the elements of the pinball table :frog:....
The game crashes on startup with dxvk 2.4, although it used to work with latest d8vk master. I suspect the crashes are caused by: https://bugs.winehq.org/show_bug.cgi?id=32235 , namely the game relying...
The terrain becomes transparent and there are depth issues (e.g. player hands rendered on top of weapons) once a match starts. WineD3D works fine. Some additional observations: - the clipping...
The emperor's new clothes, based off of #3615, with the following distinctions: - naming - it adds only the config option, no defaults for any game in particular - forced...
The game renders fine on native Windows. WineD3D seems to do better here than d8vk in some regards, for example rendering all the bits of the flying rug under the...
This is going to be a rather hard one to describe, so [I've captured a video](https://drive.proton.me/urls/VCR9YNK5F8#Ft8HtL438gFy). The TLDR of it is that when scrolling through some of the closest zoom...
I don't know where the f(r)og is. Both WineD3D and d3d8to9 + dxvk render fog correctly, while d8vk does not. I've captured a trace using WineD3D which reproduces the issue....