dxvk
dxvk copied to clipboard
[d3d8] Missing f(r)og in NFS Hot Pursuit 2
I don't know where the f(r)og is. Both WineD3D and d3d8to9 + dxvk render fog correctly, while d8vk does not.
I've captured a trace using WineD3D which reproduces the issue. Fog should be instantly visible (or not) on race start, although it's a somewhat subtle effect. Looking at the lighthouse in the distance near the end of the trace provides more clarity on the matter.
P.S.: The game does indeed use a lot of VS with exp oFog.x, -r1, but that doesn't currently do anything fog-wise.
Software information
Need for Speed: Hot Pursuit 2
System information
- GPU: RTX 4070
- Driver: 535.183.01
- Wine version: 9.12 Staging
- DXVK version: fe9c875