WinterSnowfall
WinterSnowfall
Now that we've imported the new D3D9 device reset validations we also need ensure that: - We clear all d3d8 cached references before calling d3d9 device reset - We regenerate/rebind...
Compiling with Meson 1.3.1 yields the following deprecation notice: ``` NOTICE: Future-deprecated features used: * 1.3.0: {'Source file d3d8.def in the 'objects' kwarg is not an object.'} ``` I'm not...
Arguably not ideal, but having some way of handling it is better than derping out and doing nothing. We can always implement a GPU copy later on to optimize peformance,...
The game works fine with WineD3D, but crashes after the ESRB notice is shown. I've captured a trace of the game with WineD3D, but it looks broken on replay (with...
The game drops to about 10 fps in my case when menus that are "heavy" on the UI like options or skirmish are accessed. This doesn't happen with WineD3D. The...
The game is known to have some rendering issues even on Windows, however WineD3D seems to do better than d8vk in some regards, for example rendering all the bits of...
The game crashes on start, works fine with WineD3D and d3d8to9 + dxvk. May need `msvcp70,msvcr70=n` overrides to start properly with latest Wine. ### Software information Impossible Creatures ### System...
I'm not entirely sure which games relied on this being exposed anyway, but here's a bit more insight into how this obscure query is supposed to work: https://learn.microsoft.com/en-us/windows-hardware/drivers/ddi/d3d9types/ns-d3d9types-_d3ddevinfo_vcache Also this...
I'm guessing the use of customDeviceId for vendorID was unintentional, right? :sweat_smile: Not that it affected much beyond VQuery support on the few titles that have Nvidia vendorID (& deviceID)...
Tests of both modern and d3d8/d3d9 era drivers show that D16_LOCKABLE is and was only ever supported on AMD. P.S.: [Reference outputs here](https://drive.proton.me/urls/1WHHKT8P0C#cbJ6R2bTCCF8). I've also taken the liberty to clean...