WinterSnowfall
WinterSnowfall
The game drops to ~15 fps when menus that are "heavy" on the UI like options or skirmish are accessed. This doesn't happen with WineD3D. The game is perfectly playable...
Anno 1701/Anno 1701: The Sunken Dragon with all settings maxed out @ 720p, and anti-alias enabled. Vertical banding artifacts can be observed on most UI elements.  Here's how it...
Based on #4332, trying to fix some more low-hanging Wine tests, after which I'll call it a day probably. So far: - fixed error return codes for GetPrivateData and added...
Built on top of #4320, I'm now expanding and hoping to fix (most) of the Wine tests dealing with surface locks (LockRect/LockBox validations). Work so far: - d3d8/9 seem to...
There are a few d3d8 games that can apparently leverage n-patches (originally in conjunction with ATI cards), namely: -> BorderZone -> Unreal Tournament 2003/2004 -> C&C: Renegade C&C: Renegade configuration...
Just so we don't forget about it. **Nvidia Shadow Buffers** (a cutting edge GeForce 4 tech at the time, whose marketing claims remind one of modern age ray tracing) are...
Not entirely sure why this wasn't being done in the first place, as devices created with D3DCREATE_MIXED_VERTEXPROCESSING expect this to work properly and there are some games that require dynamically...
Drafted, until I write some tests to check if that's actually true in d3d8/9 as well, since the game is using 9Ex. But the below does fix crashing when attempting...
I've resurrected this, because the problem with the AquaNox games has come back to bite me even on my most recent Lunar Lake laptop. It seems that laptops in general...
When opening up the in-game map, the following will happen: - queue sync count goes up from 2 to 12 - GPU usage goes up from 4-10% to 89% on...