Travis

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@QuintillusCFC and @maxpetul is this helpful so far? I want to at least refine the Node integration before merging but hopefully this gives you an idea of how the components...

Here is a slightly more involved example that's been kicking around in my head for a long time. I wrote it on the fly in a text editor and it...

More notes... Currently the ComponentManager registers components by their actual type. Consider either giving AddComponent an override to take an explicit key type OR giving GameComponent a function to return...

#132 provides some stub code for this in AutosaveComponent

In general we want to be as faithful to Civ3 as possible, especially with the UI. So ultimately yes we should allow all the same configurations. And maybe this goes...

I have come around to the idea of "tabs for indentation; spaces for alignment"

There's not a universal app icon in Linux, and unless it's an installable package like deb or flatpack I don't think there would be any icon for the executable by...

I see that we're reimplementing Popup which I assume is for the custom background. Godot's Popup is modal by default with multiple display options, and may be better to inherit...

I have a pending brain dump about this for the forum

1.07f is the vanilla version from the original CD release. We require the files from Conquests, as that's where Marsh and Volcano terrains were added. The actual action item here...