Travis

Results 25 issues of Travis

In free-form notes, if I select text by click and drag, and drag the mouse outside the text area before releasing the mouse button (eg when selecting a whole line...

Update credits text with new contributors, licenses, thanks, etc

godot
carthage-release-review

Create a single reusable and scriptable Godot scene to display a more faithful unit UI: a bordered column of HP pegs and status indicator, both color-coded, and containers for the...

good first issue
graphics
refactor
godot
carthage-puntable

#163 introduced a .editorconfig with code formatting rules. Reformat all .cs (and .gd?) files at once. Going forward devs should use this file in their IDE if possible, and format...

question
refactor

Godot 4.0 Beta 1 was just released(!), so I'm going to go ahead and put this on our plate. Given where we are in development and the amount of time...

refactor
infrastructure
testing
godot

Set up a virtual environment with minimal setup for development, including all essential dependencies and tools, and host it for new contributors. *Waiting for Godot* 3.5 #262

infrastructure

Make all unusable buttons, menu options, etc invisible until they're functional. Maybe tie this to a build or runtime configuration- more discussion needed.

good first issue
godot
carthage-release-review

Replace all (? I can't really think of a reason not to, other than to print an error from the logger) GD.Print and Console.Write* statements with logs as demonstrated in...

good first issue
refactor

Add the option to write logs to a file. This is closely related to #259 and may be a follow-up or subtask.

enhancement

This will resolve #132 There's still some work to do especially for events but I wanted to get this much up for reference. I've implemented one of the simplest components,...