Travis
Travis
Some other games have separate hotkeys for next military unit and next civilian unit, which would be nice
hmm, doesn't caps lock disable animations in civ?
This is sort of tangentially relevant to some work I'm doing with text files. Not assigning myself, but let me before you start working on it.
The deceptively simple answer is "deduct the movement points when the order is given" but there are cases, specifically when entering FoW, that the unit won't make all of the...
That was my thought too. If we tie their visibility to some global variable set in the release build we can hide them in releases only. My main concern is...
I agree, project setting is ideal and checking at element creation should be fine. There's no need to change it at runtime, it's more of a debug vs release thing.
So this is going to raise a question that I haven't yet addressed with components: how to reference a component that you need to use repeatedly. So far the 2...
Alternatively, and this is a larger architectural decision, should the ComponentManager or some other object responsible for instantiating all of the components use dependency injection to pass component references to...
Added a stubbed-out AutosaveComponent, so you can start to see how the components can loosely interact with each other. ComponentManager is now a little more manage-able with method chaining, since...