Venera3
Venera3
Because there is no UI to show it, yes. Just like you don't get current vector bonuses because the UI isn't set up with that in mind. The way I...
Smokers are like the *one* zombie you can't just snipe (without explosives), I don't think taking away their concealment is reasonable. We need more zeds you can't deal with at...
Just for the record, you don't need to care about the performance impact for JSON work - if there's an optimization to be made it should be made in code,...
You can go with 10mins or so of boiling time to get them clean and return x-1 units of generic water. I'd also make it use clean water while we're...
I'll look them over soonish. Tying them to the pop-up shouldn't be too hard, and the worst that can happen is it not working (since these probably spawn under other...
> Considering that there are quite a lot of fighting styles, it is almost impossible to get exactly the one that will be useful for your build. This is irrelevant....
Adding `CORNERED_FIGHTER` is the solution, that flag didn't exist back when I added them. Swarming amalgams mostly happen in swarms from the mid-ish game, solo they are a bit of...
For repro testing you can do a very short timer and a lot of mobs, then teleporting and back repeatedly while incrementing time via the debug menu (when they are...
Minor bodyparts don't have heath and transfer damage to their main part(hands->arm, eyes/mouth->head, feet->leg) instead, that's how its's always worked. It could be done better, but HPing minor parts has...
`grab_strength` is a bit on the magic side, I wouldn't add more functions to it. Scaling off the grabbers' size (or the size difference) would be a good idea, though...