Venera3

Results 37 comments of Venera3

After #62092 merges you will be able to modify `nightvision_score` through any effect.

A chargen-only immunity prof would be fine to have, yes.

Includes changes from #63097 for the tests to pass properly, that should probably merge before this.

The "bandit" locations (cabin/garage/fort) are all very dated mapgenvise - dirt under counters and no roof, that sort of thing. For Isherwoods I'd recommend looking into reducing the forest buffer...

Weakpoints that have higher armor than the rest and have low (or zero) difficulty mean that at higher skill/prof levels your chances of hitting them go down since "proper" weakpoints...

Please go through mattacks, not the hardcoded monattack stuff - that keeps the dodge calcs etc consistent and much more flexible.

A consequence of the melee attack logic (`melee.cpp:melee_attack_abstract`): - Start with the wielded weapon for the to-hit calculation - If you hit pick a technique to use passing the wielded...

I went with a clay/paper mix for the walls for signposting reasons (clay-using wasps don't use paper irl, obviously) so if the roofs could do a mix I'd appreciate that....

Re: prosthetic handling the way the current system is set up is not expandable and will need a thorough redesign from the ground up, meaning whenever stumping makes it back...

They are the vehicle for the base unarmed damage, which you can't get ingame either. That said, an UI including your currently available techniques with some info on them is...