Venera3

Results 37 comments of Venera3

Acclimating yourself to autopsies is a process taking multiple months and *extremely* contingent in the social context of it - ~8 hours of cutting people up alone in the woods...

"Zombie dissection is a freebie" is the incongruence here, not "dissecting people is too hard".

> In any caae the existing code could be repurposed to use a special autopsy proficiency that only medical professions get. A two-level dissection prof (second unattainable outside of starts)...

I could see something built on it as an on-demand test like the monfaction matrix, but I'm not even going to attempt hooking it up. I don't see these as...

To fix the basic build failure allowed scenario blacklists to overwrite each other, leaving a debug.log message. Tested with Innawoods + Backrooms locally, worked without a hitch.

The problem with using a red debugmsg for it is *any* of those triggering will fail the test automatically. The debuglog felt like an acceptable compromise in that regard.

Basically the options I see are: - Disable every mod using a scenario blacklist from the `all-mods` test run: pretty sure unacceptable since that will mean no total conversion mod...

While you're here another misc kitty fix would be using the new-ish nestable mongroups to replace the basic `mon_cat` wilderness spawns with the `GROUP_STRAY_CATS` mongroup to have the other breeds...

Tested with three-level groups of different pack sizes, works very nicely indeed. Thank you!

Pretty good way of handling it, though I'd differentiate between traits depending on invasivity for the calculations - either vitamin cost or base points, where obviously the former is underutilized...